Friday, 30 December 2011
3rd Meeting Reminder
Next meeting is on Monday 2/1/2012 at 1 (3 for Dom). See you there and HAPPY NEW YEAR :D
Wednesday, 28 December 2011
Next Meeting Reminder
Next Skype Meeting is on Friday 30/12/2011 at 3 pm (5pm for Dom). Let everyone know about any changes
Tree Texture Tests
After the group call all 3 of us had on skype, Dom gave me his tree texture to test on maya. With his guidelines and me sharing my screen to his own we got to work together and it wasn't as hard as we expected it to be.
So this is how we visualise our trees to look from above, in the sky view. Dom is about to test his matte paintings on the sphere I sent him so I am really looking forward to that :)
So this is how we visualise our trees to look from above, in the sky view. Dom is about to test his matte paintings on the sphere I sent him so I am really looking forward to that :)
@Domantas by Aidan Codd
Domantas I have Email you the Tiff files that was asked , can you let me no if the files are working ok.
Monday, 26 December 2011
@Dom and Aidan: What needs to be given to Dom to do at the moment (when he cannot work on Maya)
So after the Skype conversation all 3 of us had it is obvious that Dom can't work with maya at the moment but he can use photoshop which means we can send him the UV tiff files of the models and me and Aidan can add them on.
Aidan
Send Dom the textures of:
Ground
Bridge
Road
Andriana
Send Dom the textures of:
The Characters
A sphere: For the Matte Paintings
Dom
Texture whatever has been sent to you.
All the rest of the textures can be done on a normal photoshop file and we can stick them on the models:
Trees (Aidan mentioned the tree barks look better when NOT uv mapped)
Leaves
Rocks
Vegetation
House (sent us different wood files to play around with)
Matte Paintings (when the sphere is sent)
DOM: Make sure you follow the colour palette of the 1970's even though most of the scenery is nature. And don't forget that the colour changes when the mood changes (but it should be easier to do in after effects). And use 70's patterns on the clothing!!
NEXT GROUP CALL: Wednesday 28/12/2011 at 3 pm (5pm for Dom)
Aidan
Send Dom the textures of:
Ground
Bridge
Road
Andriana
Send Dom the textures of:
The Characters
A sphere: For the Matte Paintings
Dom
Texture whatever has been sent to you.
All the rest of the textures can be done on a normal photoshop file and we can stick them on the models:
Trees (Aidan mentioned the tree barks look better when NOT uv mapped)
Leaves
Rocks
Vegetation
House (sent us different wood files to play around with)
Matte Paintings (when the sphere is sent)
DOM: Make sure you follow the colour palette of the 1970's even though most of the scenery is nature. And don't forget that the colour changes when the mood changes (but it should be easier to do in after effects). And use 70's patterns on the clothing!!
NEXT GROUP CALL: Wednesday 28/12/2011 at 3 pm (5pm for Dom)
Friday, 23 December 2011
Skype Group Call Before Xmas Day?
So guys we all know that in the animation industry people get to work together even when they are in different countries. We are an example of this so we will make our best to keep in touch even like this. We can have a conference call on Skype at some point before Xmas. I will personally be free. Is everyone else ok with it??
@Dom: Inform us what times suit you best and if there is any time difference from Lithuania.
@Aidan: You mentioned me that you were busy with work during this week so let us know if you can have this call with us.
Wednesday, 21 December 2011
Thursday, 15 December 2011
@ group 15-12-11 By Aidan Codd
Following today’s meeting how we are going to progress with
are project is.
1)
Domantas you are going to try to post the textures
ASAP, in case of any problems with you posting this I will make a back up set
of textures and work on them.
2)
Andriana
we will need to meet up tomorrow (Friday 16 Dec 2011 – 10 am big CG Base
Room) to discuss and agree which scenes each of us are to animate.
Also we need to agree an approximate date when the rigging will be completed
and posted of your two characters.
3)
Things we need to agree on and plan:
·
Any sound effects
·
Voice over
·
Tittles
·
Power point presentation.
If either of you
can think of anything I have missed from this list we can discuss this Friday and
add to our to do list.
Last Mother Tweak
Now I have clear tasks to do, but before that, when I received Andriana's mother character I just could'n stop myself from tweaking it. UV maps weren't damaged, so there was no problem about that. The thing is that if we don't want our characters to look like plastic dolls, so we should also avoid models without anatomical basics. I tried to explain clearly to Andriana how I would like the character to be changed, because I always had problems with it's jaw, hair, eyes and little not that important details just to match the drawing at least a little bit more. Even the body size was divided by head size only 6 times, now it is divided by 7.5 (proper adult persosn's size proportion). I don't want our characters or environments to be realistic, but at least more believable and any kind of texturing without proper models couldn't really help to do that. I'm not saying that models are bad, but they are a bit too simplistic. In the same way we also should avoid having unnecessary faces that we can't even see to reduce the polygon number and start grouping/layering details properly in the scene, because at the moment everything is a bit chaotic, even naming things could help a lot, so we wouldn't have 11 unnamed Lambert shaders that we are unsure if any of those are actually doing something.
Tweaked version on the right:
Tweaked version on the right:
Wednesday, 14 December 2011
Tuesday, 13 December 2011
The Red test By Aidan Codd
12/12/2011 meeting by Aidan Codd
Monday, 12 December 2011
Set texturing and lighting first test
This is the first test for the beginning. Terrace will be textured properly soon, I just need to finish the UV mapping. You can see the sky mat painting in the background, but I will add two more mat painting layers of environment. Lighting at the moment might be too sharp.
Later I also played around with sort of polluted water texturing.
Work list!
Ok guys since we had a good discussion today on what exactly needs to be done by everyone it should be clearer for us to get on with our work. So here is what each one of us needs to do:
Dom
Tweak the house
Matte Paintings
Work out the colour palletes on the mood changes of the Trailer
Go through Alan's tutorial for character texturing.
Make the layered sky view scene (Tree Planes, ground, etc)
Have a look on water textures
Aidan
Model the bushes
Fix the pier
Model Bank scene
Model wooden toy boat
Model Woods scene
Andriana
Finsh modelling characters
UV them (to give to Dom)
Rig them
Skin Them
NEXT MEETING IS TOMORROW AT 12 (13/12/2011)
See you there !
Dom
Tweak the house
Matte Paintings
Work out the colour palletes on the mood changes of the Trailer
Go through Alan's tutorial for character texturing.
Make the layered sky view scene (Tree Planes, ground, etc)
Have a look on water textures
Aidan
Model the bushes
Fix the pier
Model Bank scene
Model wooden toy boat
Model Woods scene
Andriana
Finsh modelling characters
UV them (to give to Dom)
Rig them
Skin Them
NEXT MEETING IS TOMORROW AT 12 (13/12/2011)
See you there !
Sunday, 11 December 2011
@group by Aidan Codd
This Monday (12-12-11) we need to meet up at 9 am for a
group meeting and discus what we have to do to make the most out of this week
at uni. If there is a reason why you cannot attend you must tell one of us
either by phone or leave a comment in this post, preferably before the meeting
starts.
Thanks Aidan Codd
Play blast test by Aidan Codd
This is a play blast test of what needs to be in the shot, and what scale everything has to be with each other. Andriana (House). Domantas (Car) .the rest by me. ( this is the second part of the trailer with build up to part three)
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