Monday, 2 January 2012

@Dom and Aidan: The Script and some Voiceover actresses examples


Hey guys I've been busy looking up some voiceover actresses and have got our script down which is really short as you can see. There are a few actresses online that are capable of doing children voices as well so there shouldn't be a problem finding two different ones. Let me know if you are pleased with the Script and please go through the voices so I can send them off the script asap.

Thank you


HERE are the voiceover actresses and links to listen to some of their work:







The VOICEOVER Script

“The Killers from the Swamp”

1st Scene (Driving to the house)
Tracy: Where are we going, mummy?
Mother: We are going to our holiday house, darling. This weekend it’s just you and me.

2nd Scene (Tracy running to the pier)
Mother: Run off to play for a bit while I am cooking. Be careful..
Tracy: (Giggles in enthusiasm while she runs along the pier)

3RD Scene (Mother calling for Tracy)
Mother: Tracy! Food is ready!
Tracy where are you? TRACY! (Starts to panic)

4th Scene (Mother running into the forest in panic)
Mother: Tracy! Tracy! TRACY
(Pants heavily and cries in between)

5th scene (Mother being surrounded by the “Monsters”)
(Panting Very Heavily and screaming gradually louder. End with a long scream)

THE END

Thank you

Matte Paintings Tests

Some quick tests I did using Dom's matte paintings sent via Skype. We tried different angles and levels of pixelation to make the trees look less pixelated. The whole scene looks like it's got more depth to it by using two spheres instead of one: one for the sky and the other for the foreground (trees).

Tests







Matte Paintings



Screenshot of the Scene



Friday, 30 December 2011

Uv Mapping of the House

Since Dom could not Uv map the house himself (no Maya to work on) I had to do it for him. I haven't uv mapped every single piece of wood but the ones that are one big solid piece and can be repeated on the scene. Hope this mapping can help Dom understand what to do with his texturing.

More Tree Texture Tests

Some more tree textures me and Dom tried out. Dom mentioned he's going to try out more tree designs so it can appear more random and based on more autumn colours.






Textures test by Aidan Codd

This is a textures test that Domantas has sent me of the leaves that I have put in the scene.
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3rd Meeting Reminder

Next meeting is on Monday 2/1/2012 at 1 (3 for Dom). See you there and HAPPY NEW YEAR :D

Wednesday, 28 December 2011

Next Meeting Reminder

Next Skype Meeting is on Friday 30/12/2011 at 3 pm (5pm for Dom). Let everyone know about any changes 

Tree Texture Tests

 After the group call all 3 of us had on skype, Dom gave me his tree texture to test on maya. With his guidelines and me sharing my screen to his own we got to work together and it wasn't as hard as we expected it to be.
So this is how we visualise our trees to look from above, in the sky view. Dom is about to test his matte paintings on the sphere I sent him so I am really looking forward to that :)


@Domantas by Aidan Codd

Domantas I have Email you the Tiff files that was asked , can you let me no if the files are working ok.

Monday, 26 December 2011

Textures test by Aidan Codd.

This is some textures tests and the cabinet and torch.

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@Dom and Aidan: What needs to be given to Dom to do at the moment (when he cannot work on Maya)

So after the Skype conversation all 3 of us had it is obvious that Dom can't work with maya at the moment but he can use photoshop which means we can send him the UV tiff files of the models and me and Aidan can add them on.

Aidan


Send Dom the textures of:

Ground
Bridge
Road

Andriana


Send Dom the textures of:

The Characters

A sphere: For the Matte Paintings


Dom


Texture whatever has been sent to you.

All the rest of the textures can be done on a normal photoshop file and we can stick them on the models:

Trees (Aidan mentioned the tree barks look better when NOT uv mapped)
Leaves
Rocks
Vegetation
House (sent us different wood files to play around with)
Matte Paintings (when the sphere is sent)

DOM: Make sure you follow the colour palette of the 1970's even though most of the scenery is nature. And don't forget that the colour changes when the mood changes (but it should be easier to do in after effects). And use 70's patterns on the clothing!!


NEXT GROUP CALL: Wednesday 28/12/2011  at  3 pm (5pm for Dom)

Friday, 23 December 2011

Skype Group Call Before Xmas Day?


So guys we all know that in the animation industry people get to work together even when they are in different countries. We are an example of this so we will make our best to keep in touch even like this. We can have a conference call on Skype at some point before Xmas. I will personally be free. Is everyone else ok with it??

@Dom: Inform us what times suit you best and if there is any time difference from Lithuania.

@Aidan: You mentioned me that you were busy with work during this week so let us know if you can have this call with us.

Wednesday, 21 December 2011

Thursday, 15 December 2011

@ group 15-12-11 By Aidan Codd


Following today’s meeting how we are going to progress with are project is.



1)      Domantas you are going to try to post the textures ASAP, in case of any problems with you posting this I will make a back up set of textures  and work on them.

2)      Andriana  we will need to meet up tomorrow (Friday 16 Dec 2011 – 10 am big CG Base Room) to discuss and agree which scenes each of us are to animate.
Also we need to agree an approximate date when the rigging will be completed and posted of your two characters.


3)      Things we need to agree on and plan:
·         Any sound effects
·         Voice over
·         Tittles
·         Power point presentation.  


If either of you can think of anything I have missed from this list we can discuss this Friday and add to our to do list.