Thursday, 8 December 2011
Tuesday, 6 December 2011
Fiat 127 Progress
So I had this this task for a while and even though it is so simple only now you can see a bit more clear shape of the front. It is time to speed up my work and finish this one once and for all.
Blocking out hair shape
Just an experiment how hair shape could look like. I tweaked nose (added nostrils), lips and eyebrows edge a bit. Eyebrows can be made within textures with a bit of bump, because like that it would be easier to get more elegant shape. I will also tweak ears and add pony tales in the end.
Saturday, 3 December 2011
Friday, 2 December 2011
Tracy's render tests 2
I went through few short mental ray skin texturing tutorials and found some interesting things to play around with. Now Tracy might look a bit more realistic, but as soon as I'll have proper UV maps, I'll be able to add some more interesting skin and hair features.
Firstly I tried to use misss_fast_skin shader. Image and bump files are empty at the moment, so It would be good to know what else could help to make more interesting textures.
Simple mental ray render.

Edited image still looks a bit generic, but hopefully textures and other detail will bring it to life.
Firstly I tried to use misss_fast_skin shader. Image and bump files are empty at the moment, so It would be good to know what else could help to make more interesting textures.
Simple mental ray render.
First ambient occlusion render had too obvious polygon edges, so I had to do something about it. The easiest way is just to smoother everything, but it increases rendering time rapidly.

Second ambient occlusion render looks way much better. If smoothing is the only way to do it we might just use this only for the close shots.
Edited image still looks a bit generic, but hopefully textures and other detail will bring it to life.
UV Map
Painted texture
Painted Face. I still would like to add something to make it more interesting., Maybe interesting bump map texture could help.
I was thinking to add more color, but it worked weirdly.
Thursday, 1 December 2011
Tracy's render tests
It's hard for me to judge this, so I will need everybody's opinions about how this style of the animation could look better through out lighting and shading. Here are first experiment with Tracy's face that Andriana already done. I'm really not sure if toon shader works well with Ambient occlusion.
Edited image
Edited image
Ambient occlusion
Toon Shader
Mother Doodling
I started from 70's hippie-like mother, but the problem seems to be that it's hard to define her age and mother status when she looks like that.
Then I tried to make this neat working family mother type woman, but the same kind of style was also usual in 60's, so it would be hard to describe which exactly decade she is from.
In this case a woman inspired by "Charlie's Angels" perfectly matches timeline and is very believable to be a single caring mother.
Wednesday, 30 November 2011
More environment tests by Aidan Codd
Tuesday, 29 November 2011
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