Tuesday, 6 December 2011

Tracy's Modelling Process

A few more bits and tweakings and she'll be ready to rig and skin :)



Fiat 127 Progress

So I had this this task for a while and even though it is so simple only now you can see a bit more clear shape of the front. It is time to speed up my work and finish this one once and for all.







Blocking out hair shape

Just an experiment how hair shape could look like. I tweaked nose (added nostrils), lips and eyebrows edge a bit. Eyebrows can be made within textures with a bit of bump, because like that it would be easier to get more elegant shape. I will also tweak ears and add pony tales in the end.



Friday, 2 December 2011

Tracy's render tests 2

I went through few short mental ray skin texturing tutorials and found some interesting things to play around with. Now Tracy might look a bit more realistic, but as soon as I'll have proper UV maps, I'll be able to add some more interesting skin and hair features.

Firstly I tried to use misss_fast_skin shader. Image and bump files are empty at the moment, so It would be good to know what else could help to make more interesting textures.


Simple mental ray render.


First ambient occlusion render had too obvious polygon edges, so I had to do something about it. The easiest way is just to smoother everything, but it increases rendering time rapidly. 



Second ambient occlusion render looks way much better. If smoothing is the only way  to do it we might just use this only for the close shots.


Edited image still looks a bit generic, but hopefully textures and other detail will bring it to life.


UV Map


Painted texture


Painted Face. I still would like to add something to make it more interesting., Maybe interesting bump map texture could help.


I was thinking to add more color, but it worked weirdly.



Thursday, 1 December 2011

Tracy's render tests

It's hard for me to judge this, so I will need everybody's opinions about how this style of the animation could look better through out lighting and shading. Here are first experiment with Tracy's face that Andriana already done. I'm really not sure if toon shader works well with Ambient occlusion.

Edited image


Ambient occlusion


Toon Shader

Mother Doodling

 I started from 70's hippie-like mother, but the problem seems to be that it's hard to define her age and  mother status when she looks like that.


Then I tried to make this neat working family mother type woman, but the same kind of style was also usual in 60's, so it would be hard to describe which exactly decade she is from.


In this case a woman inspired by "Charlie's Angels" perfectly matches timeline and is very believable to be a single caring mother.

Wednesday, 30 November 2011

Tracy's Modelling-Eyes, Mouth and Eyebrows

What do you think so far guys? :)



More environment tests by Aidan Codd

These are some tests that I did for the environment; I also tested out the toon shader as seen in the last image. PhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucket

Tracy's Modelling-Blocking

So guys here is Tracy's basic head shapes.She looks like a baby which is what makes her cute.Oh and of course we want her to be cute so the audience will feel sorry for her when she dies!  *evil laugh*

Tuesday, 29 November 2011

Tracy's Turnarounds and Facial Structure


So following Alan's advice,I worked out Tracy's cheekbones and facial structure. Dom's drawing works pretty well as turnaround but its the case of getting it into actual 3D that it's going to be a challenge trying to make her look like her 2D version. Lets get started then :D