Still needs more tweaking but progress nonetheless :)
Wednesday, 21 December 2011
Thursday, 15 December 2011
@ group 15-12-11 By Aidan Codd
Following today’s meeting how we are going to progress with
are project is.
1)
Domantas you are going to try to post the textures
ASAP, in case of any problems with you posting this I will make a back up set
of textures and work on them.
2)
Andriana
we will need to meet up tomorrow (Friday 16 Dec 2011 – 10 am big CG Base
Room) to discuss and agree which scenes each of us are to animate.
Also we need to agree an approximate date when the rigging will be completed
and posted of your two characters.
3)
Things we need to agree on and plan:
·
Any sound effects
·
Voice over
·
Tittles
·
Power point presentation.
If either of you
can think of anything I have missed from this list we can discuss this Friday and
add to our to do list.
Last Mother Tweak
Now I have clear tasks to do, but before that, when I received Andriana's mother character I just could'n stop myself from tweaking it. UV maps weren't damaged, so there was no problem about that. The thing is that if we don't want our characters to look like plastic dolls, so we should also avoid models without anatomical basics. I tried to explain clearly to Andriana how I would like the character to be changed, because I always had problems with it's jaw, hair, eyes and little not that important details just to match the drawing at least a little bit more. Even the body size was divided by head size only 6 times, now it is divided by 7.5 (proper adult persosn's size proportion). I don't want our characters or environments to be realistic, but at least more believable and any kind of texturing without proper models couldn't really help to do that. I'm not saying that models are bad, but they are a bit too simplistic. In the same way we also should avoid having unnecessary faces that we can't even see to reduce the polygon number and start grouping/layering details properly in the scene, because at the moment everything is a bit chaotic, even naming things could help a lot, so we wouldn't have 11 unnamed Lambert shaders that we are unsure if any of those are actually doing something.
Tweaked version on the right:
Tweaked version on the right:
Wednesday, 14 December 2011
Tuesday, 13 December 2011
The Red test By Aidan Codd
12/12/2011 meeting by Aidan Codd
Monday, 12 December 2011
Set texturing and lighting first test
This is the first test for the beginning. Terrace will be textured properly soon, I just need to finish the UV mapping. You can see the sky mat painting in the background, but I will add two more mat painting layers of environment. Lighting at the moment might be too sharp.
Later I also played around with sort of polluted water texturing.
Work list!
Ok guys since we had a good discussion today on what exactly needs to be done by everyone it should be clearer for us to get on with our work. So here is what each one of us needs to do:
Dom
Tweak the house
Matte Paintings
Work out the colour palletes on the mood changes of the Trailer
Go through Alan's tutorial for character texturing.
Make the layered sky view scene (Tree Planes, ground, etc)
Have a look on water textures
Aidan
Model the bushes
Fix the pier
Model Bank scene
Model wooden toy boat
Model Woods scene
Andriana
Finsh modelling characters
UV them (to give to Dom)
Rig them
Skin Them
NEXT MEETING IS TOMORROW AT 12 (13/12/2011)
See you there !
Dom
Tweak the house
Matte Paintings
Work out the colour palletes on the mood changes of the Trailer
Go through Alan's tutorial for character texturing.
Make the layered sky view scene (Tree Planes, ground, etc)
Have a look on water textures
Aidan
Model the bushes
Fix the pier
Model Bank scene
Model wooden toy boat
Model Woods scene
Andriana
Finsh modelling characters
UV them (to give to Dom)
Rig them
Skin Them
NEXT MEETING IS TOMORROW AT 12 (13/12/2011)
See you there !
Sunday, 11 December 2011
@group by Aidan Codd
This Monday (12-12-11) we need to meet up at 9 am for a
group meeting and discus what we have to do to make the most out of this week
at uni. If there is a reason why you cannot attend you must tell one of us
either by phone or leave a comment in this post, preferably before the meeting
starts.
Thanks Aidan Codd
Play blast test by Aidan Codd
This is a play blast test of what needs to be in the shot, and what scale everything has to be with each other. Andriana (House). Domantas (Car) .the rest by me. ( this is the second part of the trailer with build up to part three)
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